![]() And a general-purpose engine just can't be optimized as well as a custom engine. Also as it's Unity Engine it'll probably not have the greatest performance (so far true for every Unity game i've ever seen). In the end it'll depend on how much time they can/want/will spent on polishing the interface. But am a bit skeptical about how 3D will work out. Looking forward to it, content volume sounds ok. In short, as I said at the start, it's a very good game. Okay I could go on longer but that's probably more than I'd read of someone else's ravings, so I'll stop it here. If Factorio is your baseline for game polish and usability, you'd best resign yourself to never playing another game again. Comparing most any game - most any software package - to Factorio is lopsided. ![]() I know it just went gold this year but we all know it could have easily released years ago. ![]() There is no combat, or life of any kind outside of plants. And the solar power array they gave me to start. I've dozens of wind turbines and maybe 10 coal plants. 8? 6? Something like that number of refineries. Except oil, which I've got 2 pump jacks and. There just simply isn't the need for more than 1 of most things, and more than 2 of anything else. In Dyson Sphere, I'm getting close to leaving the first planet and I've got 2 miners on coal and 1 miner on each other ore patch. you need arrays of smelters making this stuff. you need that in copper just to feed circuits, plus more iron. In Factorio you need 4 red belts of iron plates to feed your factory. Speaking of that, you don't need huge swaths of land to lay out production areas. But for now, a bus is limited a bit by the inability to claim huge swaths of land in which to lay out production areas. Maybe that's something I can do later when I go off world. There is "landfill" but it's expensive and you actually need to flatten mountains to first fill seas, and if you run out of mountains you ain't gonna fill no seas. And water is harder to deal with in this game. My pre-rocket starter base in Factorio would easily wrap all the way around a planet's equator. You can't really do a Bus, at least not like in Factorio there just isn't the room. There are inherent construction and logistic puzzles just like in Factorio. The spherical surface and 3D building options give new opportunities and challenges. It's like Factorio enough to scratch that itch, but different enough to give a new experience.
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